<?xml version='1.0' encoding='iso-8859-1'?><rss version='0.91'><channel><title>mr.doob's rss</title><link>http://www.mrdoob.com</link><description>Online design+dev projects</description><language>en-us</language><copyright>copyright 2008 mr.doob</copyright><item><title>And now... can flash render a 320k+ voxels head?</title><link>http://www.mrdoob.com/blog/post/571/</link><description>Again, &lt;strong&gt;it can, and damn fast&lt;/strong&gt;. Well, if it runs fast is all thanks to &lt;a href=&quot;http://romancortes.com/blog/&quot;&gt;Román Cortés&lt;/a&gt;. which has done a magnificent job optimising the experiment.&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/lab/effects/voxels/head/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/romancortes+mrdoob_voxelhead.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

If you want to know a little bit more about the details &lt;a href=&quot;http://www.romancortes.com/blog/voxel-head-in-flash&quot;&gt;check Román's post&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

Seems like using &lt;a href=&quot;http://en.wikipedia.org/wiki/Voxel&quot;&gt;voxels&lt;/a&gt; is the &lt;strong&gt;best way to have highly detail 3D meshes rendered with Flash&lt;/strong&gt; these days, although it also has it's limitations...&lt;br /&gt;&lt;br /&gt;

Ah!! &lt;a href=&quot;http://www.romancortes.com/ficheros/voxel.as&quot;&gt;Sources are available&lt;/a&gt; this time. (This time it's quite hard to understand tho ;P).</description><pubDate>Mon, 21 Jul 2008 22:32:00 +0000</pubDate></item><item><title>Pixel Attack 08 - 3D Slides</title><link>http://www.mrdoob.com/blog/post/570/</link><description>&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech04.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;

So, as &lt;a href=&quot;http://mrdoob.com/blog/post/561/&quot;&gt;posted&lt;/a&gt;, I was invited to do a speech at this year's &lt;a href=&quot;http://www.pixelattack.org/&quot;&gt;pixel attack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

As the topic of my speech was mainly 3D works (with some exceptions) I've been working on during this year I though would be a good idea to do the &lt;strong&gt;slides in 3D and get some anaglyphic glasses for the audience&lt;/strong&gt;. I found a &lt;a href=&quot;http://www.rainbowsymphonystore.com/&quot;&gt;shop&lt;/a&gt; with very good prices and in a week that problem was sorted.&lt;br /&gt;&lt;br /&gt;

This year's presentation system was a was &lt;a href=&quot;http://mrdoob.com/tools/expodoob/demos/pixelattack_speech/data.xml&quot;&gt;a bit more complex&lt;/a&gt; than the one used at LFPUG :)&lt;br /&gt;&lt;br /&gt;

&lt;strong&gt;HOW TO USE:&lt;/strong&gt;&lt;br /&gt;
Keyboard left-right: Prev / Next slide&lt;br /&gt;
Mouse left-right: Move camera left-right.&lt;br /&gt;
Mouse up-down: Move camera up-down.&lt;br /&gt;
Mouse wheel: Move camera forward-backwards.&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/expodoob/demos/pixelattack_speech/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech01.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

So, the thing seemed to work pretty well, and the organisers did a great job making sure everyone could enjoy the effect moving tv signals around and giving glasses to everyone.&lt;br /&gt;&lt;br /&gt;

&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech05.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;

Some more (clickable) screengrabs :D&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/expodoob/demos/pixelattack_speech/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech02.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/expodoob/demos/pixelattack_speech/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech03.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

Unfortunately I ran out of time (better to run out of time than out of content tho) and I wasn't able to show the last slide. So &lt;strong&gt;here are some links to some of the experiments I wasn't able to show&lt;/strong&gt;:&lt;br /&gt;&lt;br /&gt;

First a performance test of a 3D engine I was working on. In this test there are about 1000 balls with the depth of field effect. When I did the effect with Papervision3D long time ago I was able to put 200, although I'm sure it can be pretty much optimised too.&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/threedoob/performance/balls_depth/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_threedoob_depth.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

And then, something I wanted to try for a while. &lt;a href=&quot;http://www.andrestubbe.com/&quot;&gt;Andre Stubbe&lt;/a&gt; used to have a background on his site which looked similar to &lt;a href=&quot;http://flickr.com/photos/87593614@N00/2594886306/&quot;&gt;this&lt;/a&gt;. I though it was a render, but apparently was also real time (with Java). However, he sent me the sprite so I could try to achieve the same effect with flash.&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/threedoob/performance/balls_lights/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_threedoob_lights.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

And that's about it, many thanks to the organisers once again for doing a great job and keeping everyone happy, and hope they keep the vibe one more year! Which by the way, extra kudos for them as they probed that &lt;strong&gt;you don't need £500 tickets for doing these kind of events&lt;/strong&gt; (the entrance was free).&lt;br /&gt;&lt;br /&gt;

&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_pixelattackspeech06.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;
On the pic (in a random order :D): &lt;a href=&quot;http://www.salaparpallo.com/&quot;&gt;Maria&lt;/a&gt;, &lt;a href=&quot;http://www.uva.co.uk/&quot;&gt;Dave&lt;/a&gt;, &lt;a href=&quot;http://www.nectarestudio.com/&quot;&gt;Javier&lt;/a&gt;, &lt;a href=&quot;http://supersole.com&quot;&gt;Sole&lt;/a&gt;, &lt;a href=&quot;http://yingshun.co.uk&quot;&gt;Yingshun&lt;/a&gt; and &lt;a href=&quot;http://mrdoob.com&quot;&gt;myself&lt;/a&gt; </description><pubDate>Mon, 21 Jul 2008 13:16:00 +0000</pubDate></item><item><title>My take on the RA DIOHEA_D / HOU SE OF_C ARDS thing</title><link>http://www.mrdoob.com/blog/post/569/</link><description>I'm sure you have heard of that &lt;a href=&quot;http://code.google.com/creative/radiohead/&quot;&gt;radiohead's opensource music video&lt;/a&gt; by now, and if you consider yourself a proper geek you have also played around with &lt;a href=&quot;http://code.google.com/p/radiohead/downloads/list&quot;&gt;the data&lt;/a&gt;. At first I wasn't too motivated on doing anything on it, but as I was playing around with voxels I wondered how would the data look like, so yeah, another geek for the bag.&lt;br /&gt;&lt;br /&gt;

Displaying the first frame was more or less easy, the biggest job on this is optimising the data to something easier to handle online. &lt;strong&gt;Each frame in the original data is 400kb&lt;/strong&gt;, so I was quite happy when I managed to get it &lt;strong&gt;down to 30kb&lt;/strong&gt; myself. Add it the 9kb of my (in the works) 3d engine, and you got a &lt;strong&gt;39kb .swf&lt;/strong&gt;:&lt;br /&gt;&lt;br /&gt;

&lt;strong&gt;HOW-TO USE:&lt;/strong&gt;&lt;br /&gt;
Mouse left-right: Move camera left-right.&lt;br /&gt;
Mouse up-down: Move camera up-down.&lt;br /&gt;
Mouse wheel: Move camera forward-backwards.&lt;br /&gt;
(MaOS users: key up/key down)&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/threedoob/performance/radiohead/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_radiohead02.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

Reducing the data in this case was basically converting all the float values to integers, and then just &lt;strong&gt;saving the deltas instead of the real values&lt;/strong&gt;. This is, &lt;strong&gt;if you have (80,80,80), and the next points are (81,81,81), you only save the difference (1,1,1)&lt;/strong&gt;, that would then compress very well, specially because you will end up with a lot of 0s and 1s. Actually, if the value was 0, I would just delete it so I would save (2,,1). The code you need for reconstructing the data is very tiny so it's really worth the work :) Then I saved the whole thing as a string, and added in the actionscript code, &lt;strong&gt;flex did the rest when (zip) compressing the final .swf&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;

Having this done, I showed to some friends, and they were all asking &quot;Doesn't it move?&quot;. Oh well... time for a long night ;) After a couple of tests and learning to use byteArrays and stuff like that I managed to have 1000 frames in 40Mb (zipped). Which is 10% of the original. At first I had them at 33Mb (in ASCII), but the process of reconstructing the data was too hard/slow for actionscript and also for the user's memory (1GB+), so the 40Mb option was the best. &lt;strong&gt;I'm sure &lt;a href=&quot;http://rgba.scenesp.org/iq/&quot;&gt;Iq&lt;/a&gt; would've been able to reduce the 2000 frames to 5Mb&lt;/strong&gt;, but well. (Kudos to him for sharing all these compressing tricks btw :D)&lt;br /&gt;&lt;br /&gt;

This is what I got in the end:&lt;br /&gt;&lt;br /&gt;

&lt;strong&gt;HOW-TO USE:&lt;/strong&gt;&lt;br /&gt;
Same controls as before, but with an extra of patience :P&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://mrdoob.com/tools/threedoob/performance/radiohead_anim/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_radiohead03.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

I also used in the experiment &lt;a href=&quot;http://codeazur.com.br/lab/fzip/&quot;&gt;Fzip&lt;/a&gt; which did a great job.&lt;br /&gt;&lt;br /&gt;

I'm not sharing the sources on this one because I'm still working on that 3d engine and I'm still moving things around, but I should be able to release it (and many other tests) in a few weeks (yeah, I know I always say that). However, I can share the &lt;a href=&quot;http://mrdoob.com/tools/threedoob/performance/radiohead_anim/parser_all_bin&quot;&gt;php script&lt;/a&gt;
 I did for parsing the frames.&lt;br /&gt;&lt;br /&gt;

&lt;strong&gt;EDIT:&lt;/strong&gt; Wow, &lt;a href=&quot;http://www.universaloscillation.com/&quot;&gt;Aaron&lt;/a&gt; (the guy that did the original &lt;a href=&quot;http://code.google.com/creative/radiohead/viewer.html&quot;&gt;flash visualiser&lt;/a&gt;) wrote me asking if I was using shorts (numbers), and I wasn't, because I didn't know there was something smaller than Ints :$. So &lt;strong&gt;I've just changed the script to save the info using shorts and the zip now is 33Mb&lt;/strong&gt;, so 7Mb reduction there :D I've also fixed a bug that &lt;a href=&quot;http://soledadpenades.com/&quot;&gt;sole&lt;/a&gt; spotted on the animator.</description><pubDate>Sun, 20 Jul 2008 20:14:00 +0000</pubDate></item><item><title>Can BitmapData.setPixel() fill your Browser at ~30fps?</title><link>http://www.mrdoob.com/blog/post/566/</link><description>Well, seems like it can!&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href=&quot;http://mrdoob.com/lab/effects/1k/flaxor.swf&quot;&gt;&lt;img src=&quot;http://pouet.net/screenshots/50992.png&quot; alt=&quot;flaxor&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;

This is something I was testing some weeks ago while on holidays. I was testing some tricks to improve the speed of flash raster methods. While at it, I played around with the usual &lt;a href=&quot;http://mathworld.wolfram.com/XOR.html&quot;&gt;XOR code&lt;/a&gt; a bit but I wasn't getting much (~20fps at 512x256).&lt;br /&gt;&lt;br /&gt;

Weeks later, while having a nice coding session with &lt;a href=&quot;http://www.romancortes.com/blog/&quot;&gt;Texel&lt;/a&gt; I found &lt;strong&gt;Forrest Briggs&lt;/strong&gt; &lt;a href=&quot;http://laserpirate.com/flashblog/?p=12&quot;&gt;post&lt;/a&gt; about this same topic, applied everything together, and there we go, 1024x1024 at ~38fps.&lt;br /&gt;&lt;br /&gt;

The source code is very simple but if you want to take a look... &lt;a href=&quot;http://mrdoob.com/lab/effects/1k/flaxor.txt&quot;&gt;here you have&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

So... in short, never forget the &lt;strong&gt;BitmapData.lock()&lt;/strong&gt; and &lt;strong&gt;BitmapData.unlock()&lt;/strong&gt; methods, it gave a &lt;strong&gt;~7 &gt; ~38 fps increase&lt;/strong&gt;.</description><pubDate>Thu, 17 Jul 2008 13:07:00 +0000</pubDate></item><item><title>Yet another 3D Clock (D///FEST holding page)</title><link>http://www.mrdoob.com/blog/post/565/</link><description>&lt;a href=&quot;http://d3fest.org/2008/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/d3fest_holding.png&quot; alt=&quot;D///FEST holding snap&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

I've been meaning to try &lt;a href=&quot;http://www.nulldesign.de/2008/04/09/3d-engine-sources-examples/&quot;&gt;NullDesign's 3D Engine&lt;/a&gt; for a while now, as it seemed simple and I was also looking for a &lt;strong&gt;lightweight (less than 10k) 3D lib&lt;/strong&gt;. Although I had to slightly change the code of the renderer for this experiment, the engine seemed very intuitive and fast. Keep it up Lars!! ;)&lt;br /&gt;&lt;br /&gt;

Regarding the experiment itself, &lt;a href=&quot;http://d3fest.org/&quot;&gt;D///FEST&lt;/a&gt; is an event I'm organising with a couple of friends focused to the realtime art, that is demoscene, flash, processing, vvvv, open frameworks... and well, &lt;strong&gt;anything realtime&lt;/strong&gt;. We don't have all the info ready, so, by now I wanted to have a holding page with a countdown experiment. Ended up doing a super minimal countdown clock.&lt;br /&gt;&lt;br /&gt;

You can get the sources of the experiment from &lt;a href=&quot;http://d3fest.org/2008/&quot;&gt;the experiment itself&lt;/a&gt;.</description><pubDate>Fri, 11 Jul 2008 11:01:00 +0000</pubDate></item><item><title>New Neave.com</title><link>http://www.mrdoob.com/blog/post/562/</link><description>Mr. Paul Neave has a new showcase site, very well crafted and has a lot of new (and cool) stuff.&lt;br /&gt;&lt;br /&gt;

You... must... visit! ;)&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://www.neave.com/&quot;&gt;http://www.neave.com/&lt;/a&gt;</description><pubDate>Thu, 12 Jun 2008 10:06:00 +0000</pubDate></item><item><title>Speaking @ Pixel Attack (Valencia, Spain)</title><link>http://www.mrdoob.com/blog/post/561/</link><description>At least once a year I go out of my cave, admire the sun rays and, while I'm at it, I give a speech in some random location. Last year was at &lt;a href=&quot;http://www.lfpug.com/21st-june-2007-21062007/&quot;&gt;LFPUG&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

This year will be at &lt;strong&gt;PIXEL ATTACK&lt;/strong&gt;, where I'll be doing the usual, detailing a bit on projects I've been working on, showing some tricks here and there, and also showing some bits on the works.&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://www.pixelattack.org/&quot;&gt;http://www.pixelattack.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

I'll see you there! :)</description><pubDate>Tue, 10 Jun 2008 15:47:00 +0000</pubDate></item><item><title>Roxik's The Eco Zoo</title><link>http://www.mrdoob.com/blog/post/559/</link><description>&lt;a href=&quot;http://ecodazoo.com/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/roxik_theecozoo.jpg&quot; alt=&quot;roxik the eco zoo&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

It's another oh-so-good project by the master. Kudos &lt;a href=&quot;http://roxik.com/&quot;&gt;Roxik&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;

Reminds me to &lt;strong&gt;1997's PC Demo: Eden / Bomb!&lt;/strong&gt; which featured an amazing 3D world created by &lt;a href=&quot;http://m4de.com/&quot;&gt;Made&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

&lt;embed src=&quot;http://www.demoscene.tv/mediaplayer.swf?id=2927_13104_14&quot; width=&quot;350&quot; height=&quot;270&quot; allowfullscreen=&quot;true&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; /&gt;&lt;br /&gt;&lt;br /&gt;

Woh!! Just realised that &lt;a href=&quot;http://www.codercorner.com/&quot;&gt;Zappy&lt;/a&gt; released the &lt;a href=&quot;http://www.codercorner.com/Eden.htm&quot;&gt;sources&lt;/a&gt; of this beauty o/</description><pubDate>Thu, 05 Jun 2008 13:13:00 +0000</pubDate></item><item><title>FlexBuilder3 + Eclipse + Ubuntu = More AS3 Tests</title><link>http://www.mrdoob.com/blog/post/558/</link><description>So, finally found a decent setup for developing AS3 with &lt;a href=&quot;http://www.ubuntu.com/&quot;&gt;Ubuntu&lt;/a&gt;, &lt;a href=&quot;http://labs.adobe.com/downloads/flexbuilder_linux.html&quot;&gt;Flex Builder 3&lt;/a&gt;. It's not as good as &lt;a href=&quot;http://fdt.powerflasher.com/&quot;&gt;FDT3&lt;/a&gt;, but it's enough to keep going.&lt;br /&gt;&lt;br /&gt;

Here are some stuff I've been working on since setting everything up... &lt;a href=&quot;http://mrdoob.com/tools/expodoob/tests/Performance01.html&quot;&gt;expodoob performance test&lt;/a&gt; (I'll give some detail about this project soon), &lt;a href=&quot;http://mrdoob.com/lab/effects/bump/Earth.html&quot;&gt;bump test 1&lt;/a&gt;, &lt;a href=&quot;http://mrdoob.com/lab/effects/bump/Mars.html&quot;&gt;bump test 2&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;

Many thanks to &lt;strong&gt;Thierry Nicola&lt;/strong&gt; for pointing me on the right direction with &lt;a href=&quot;http://www.williambrownstreet.net/wordpress/?p=100&quot;&gt;his post&lt;/a&gt;.</description><pubDate>Wed, 21 May 2008 14:08:00 +0000</pubDate></item><item><title>What happened to your experimentation?</title><link>http://www.mrdoob.com/blog/post/545/</link><description>... you may be asking yourself.&lt;br /&gt;&lt;br /&gt;

Maybe you're looking for the newest a greatest &lt;a href=&quot;http://www.papervision3d.org/&quot;&gt;Papervision3D&lt;/a&gt; experiment, and to be honest I would love to work on it, but I recently switched from Windows to &lt;a href=&quot;http://www.ubuntu.com/&quot;&gt;Ubuntu 8.04&lt;/a&gt; at home (Yes, I tried MacOS before, and, for me, it's even worst than Windows). This is something I tried previously, but didn't achieve because there weren't good tools for developing Actionscript on Linux.&lt;br /&gt;&lt;br /&gt;

However, this time, the kind guys of &lt;a href=&quot;http://fdt.powerflasher.com/&quot;&gt;FDT&lt;/a&gt; sponsored &lt;a href=&quot;http://code.google.com/p/mrdoob/&quot;&gt;my Open source projects&lt;/a&gt; with a license, and that was great, I use it for developing the apps listed there. But when it comes to experimenting with graphics I'm making myself use Ubuntu. &lt;strong&gt;The bad news is that FDT doesn't work on Eclipse/Ubuntu environment&lt;/strong&gt;, neither they support that. Actually, it almost works, it's just the formatter that doesn't work.&lt;br /&gt;&lt;br /&gt;

So I was about to fail again, but I decided to remove all the priority to Actionscript development and look for code-fun alternatives. Although most of my friends were trying to persuade me to move to C++ I still like the accessibility of having your work easy to watch with a click from the browser. So the first thing I tried was &lt;a href=&quot;http://processing.org/&quot;&gt;Processing&lt;/a&gt;, unfortunately the GUI was pretty unusable for me. So I tried to, somehow, develop with Eclipse Processing apps. Didn't work nicely either.&lt;br /&gt;&lt;br /&gt; So, there I was with Eclipse and a lot of patches for doing p5 apps. Wait, Eclipse?! Isn't Eclipse supposed to be mainly for Java stuff? Uhmm...&lt;br /&gt;&lt;br /&gt;

So yeah, slowly &lt;strong&gt;I've been doing some progress on developing on Java / JoGL&lt;/strong&gt;. Java is quite hard compared to Actionscript, there aren't as many internet resources and even for doing a Audio Player you can spend a weekend. But with a bit of patience things are getting together and are starting to work. You can see some &lt;strong&gt;very-early tests&lt;/strong&gt; I'm doing here:&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://ricardocabello.com/projects/inspire08/01/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/inspire08_wip01.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://ricardocabello.com/projects/inspire08/02/&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/inspire08_wip02.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

And on this one I already have a &lt;strong&gt;OGG player&lt;/strong&gt; and some debug info on the top o/&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://ricardocabello.com/projects/inspire08/05/&quot;&gt;http://ricardocabello.com/projects/inspire08/05/&lt;/a&gt; (Sorry about the tune :P)&lt;br /&gt;&lt;br /&gt;

So, give me a couple of months playing around with this, and, hopefully, my new experiments will have the complexity of &lt;a href=&quot;http://www.flight404.com/blog/&quot;&gt;flight404&lt;/a&gt; ones, still being real time (which I assume his ones are also real time, but for some reason only releases video files).&lt;br /&gt;&lt;br /&gt;

Anyway, the sooner I get something &lt;strong&gt;I'll post it here with source files&lt;/strong&gt;, which &lt;strong&gt;hopefully will help to others to get started&lt;/strong&gt; and play around too.&lt;br /&gt;&lt;br /&gt;

On the other hand, I'm recently doing some Actionscript experiments for &lt;a href=&quot;http://www.hi-res.net/&quot;&gt;Hi-ReS!&lt;/a&gt;, which I think will end up being pretty good. Time will tell.&lt;br /&gt;&lt;br /&gt;

And, if this wasn't enough, from now on &lt;strong&gt;Mr.doob is not just myself anymore&lt;/strong&gt;. My partner in life just left her work and is now helping with the freelance projects Mr.doob gets :) Wait?! Didn't say on the top that Mr.doob didn't do any freelance projects anymore?! Somehow they still arrive, I'll change that anyway :D&lt;br /&gt;&lt;br /&gt;

Ahh... exciting times!</description><pubDate>Tue, 06 May 2008 17:08:00 +0000</pubDate></item><item><title>Bots are the new Crons</title><link>http://www.mrdoob.com/blog/post/538/</link><description>We implemented a bit of a automation over &lt;a href=&quot;http://xplsv.tv/&quot;&gt;xplsv.tv&lt;/a&gt; some weeks ago. Until then I was daily picking the video of the day. Now I &quot;map&quot; the month with a selection (still handpicked) of the videos, and then our php system does all the mailings at 00:00 every day. You wouldn't believe what a relief it was after doing the &lt;strong&gt;hand picking of a video every day during 4 years&lt;/strong&gt; :S!&lt;br /&gt;&lt;br /&gt;

When we were thinking about how to implement the feature we considered setting up a &lt;a href=&quot;http://en.wikipedia.org/wiki/Cron&quot;&gt;Cron&lt;/a&gt; on the hosting, however, we quickly guessed that if the site had about &lt;strong&gt;207,045 hits per day&lt;/strong&gt; (207,045/24/60/60 = 2.39), so &lt;strong&gt;2 hits per second&lt;/strong&gt;, these are enough visits as to make the user launch these actions indirectly when visiting the site I would say ;)&lt;br /&gt;&lt;br /&gt;

The funny thing is that after checking the logs, &lt;strong&gt;most of the times the user agent of who launched the action happens to be a bot&lt;/strong&gt;. So, who needs a Cron when we have &lt;a href=&quot;http://www.google.com/bot.html&quot;&gt;Google bot&lt;/a&gt;? ;)</description><pubDate>Thu, 01 May 2008 22:45:00 +0000</pubDate></item><item><title>State of the Art of 3D rendering in Flash</title><link>http://www.mrdoob.com/blog/post/522/</link><description>&lt;a href=&quot;http://blog.alternativaplatform.com/ru/files/2008/04/bunker.swf&quot;&gt;&lt;img src=&quot;http://ricardocabello.com/imgs/blog/a3d_1.jpg&quot; alt=&quot;Alternativa Platform - Bunker&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

No question about it, these guys are really pushing the limits with his &lt;strong&gt;Alternativa3D engine&lt;/strong&gt;. The rendering is amazing, &lt;strong&gt;no Z depth issues at all&lt;/strong&gt;, and if you press &quot;T&quot; you can see how are they achieving it. The work of the artists also increases the wow factor, really nice textures.&lt;br /&gt;&lt;br /&gt;

Russia 1, rest of the world 0 ;)&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://blog.alternativaplatform.com/en/2008/04/18/alternativa3d-5-m1/&quot;&gt;More demos here.&lt;/a&gt;</description><pubDate>Thu, 17 Apr 2008 22:18:00 +0000</pubDate></item><item><title>Processing on Ubuntu 8.04</title><link>http://www.mrdoob.com/blog/post/515/</link><description>Took a little bit but managed to make it run.&lt;br /&gt;&lt;br /&gt;

Steps:&lt;br /&gt;&lt;br /&gt;
1. &lt;a href=&quot;http://processing.org/download/index.html&quot;&gt;Download&lt;/a&gt; the Linux version&lt;br /&gt;
2. If you don't have it, install &lt;strong&gt;Java Runtime&lt;/strong&gt; (from Add/Remove Applications)&lt;br /&gt;
3. Go to &lt;strong&gt;System / Synaptic Package Manager&lt;/strong&gt;, search for the &lt;strong&gt;libstdc++5&lt;/strong&gt; package and install it.&lt;br /&gt;
4. &lt;strong&gt;Unpack the .tgz&lt;/strong&gt; that you just downloaded and execute the file 'processing'.&lt;br /&gt;
5. &lt;strong&gt;Enjoy&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;

With these packages installed shouldn't give any errors.</description><pubDate>Sat, 12 Apr 2008 19:58:00 +0000</pubDate></item><item><title>Be Right Back</title><link>http://www.mrdoob.com/blog/post/514/</link><description>&lt;a href=&quot;http://www.mozilla.com/en-US/firefox/all-beta.html&quot;&gt;Firefox 3&lt;/a&gt; crashes when trying to load the actual index.php. Is not entirely my fault tho, but anyway, I decided to put a redirection to the &lt;a href=&quot;http://mrdoob.com/blog/&quot;&gt;blog&lt;/a&gt; by now as it was starting to be very embarrassing. &lt;strong&gt;Whenever I get some free time I'll take care of it.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;

At the moment some experiments may be inaccessible. But &lt;a href=&quot;http://mrdoob.com/projects.xml&quot;&gt;if you really need to get a link of any of them... you can get all of them here&lt;/a&gt;. Sorry about that.</description><pubDate>Tue, 08 Apr 2008 16:24:00 +0000</pubDate></item><item><title>Monster Burnout - Ballroom released</title><link>http://www.mrdoob.com/blog/post/513/</link><description>&lt;img src=&quot;http://ricardocabello.com/imgs/blog/mrdoob_sprintnascar_ballroom.jpg&quot; alt=&quot;sprint nascar - ballroom&quot; /&gt;&lt;br /&gt;&lt;br /&gt;

As promised, April 4, new track. It's a bit more weird than the previous one this time ;) Seems like the &lt;strong&gt;collisions doesn't behave too well on replays tho&lt;/strong&gt;, won't detail much on what's the problem, long story... However, on play time behaves pretty well.&lt;br /&gt;&lt;br /&gt;

Have fun!&lt;br /&gt;&lt;br /&gt;

&lt;a href=&quot;http://www.sprintenterprise.com/burnandbrag/383080404145134&quot;&gt;http://www.sprintenterprise.com /burnandbrag/383080404145134&lt;/a&gt;

</description><pubDate>Fri, 04 Apr 2008 19:02:00 +0000</pubDate></item></channel></rss>