*blog... kind of... *rss
Fire Effect explained (now for real)
0 comments written so far...Ok, sorry about the joke. No, unfortunately flash can't handle 1million particles at 30fps in a G4...
Anyways... here is the real explanation... There isn't much to explain really, the effect is very simple, in fact, it's about 1kbyte in size...
Basicaly, you use anything as input, copy it to a bitmapData that you're blurring and offseting verticaly, and on top of that you have to put a greyscale Perlin Noise texture, also scrolling verticaling in BlendMode.OVERLAY.
Take a loot at the Source file
Anyways... here is the real explanation... There isn't much to explain really, the effect is very simple, in fact, it's about 1kbyte in size...
Basicaly, you use anything as input, copy it to a bitmapData that you're blurring and offseting verticaly, and on top of that you have to put a greyscale Perlin Noise texture, also scrolling verticaling in BlendMode.OVERLAY.
Take a loot at the Source file
Have your say!
*profile

traditional id: Ricardo Cabello Miguel
based in: London, UK
serving to: Hi-ReS!
*post nav
Beastie Boys - Intergalactic (D Fast Electrobreak RMX).mp3
Processing on Ubuntu 8.04
Be Right Back
Monster Burnout - Ballroom released
Facebook truth?
Fire Effect explained (now for real)
Fire Effect explained
PC stands for Personal Computer
Monster Burnout
Flash Media Server 3 example
"The nail that sticks out gets hammered down"
*latest comments
Windosill activation code
Misha - Bugs (Receptor Unofficial Remix)
Isolation
Optimising Asian fonts for Multi-language flash sites
Monster Burnout
Monster Burnout
Windosill
Windosill
Windosill activation code
Windosill activation code