For a project I'm working on, I decided to try this
3dsMax exporter, mainly thinking in the filesize. Yeah, that's the most interesting thing on using the mesh data like this, if you export as .ASE the filesize of it will be quite huge with a lot of information that you don't need, then you need to include the classes for parsing the ASE data... The same applies to Collada. Just as an example, the same mesh takes
200kb in .ASE, and
130kb in .DAE. However,
exporting the mesh to a class, including it in the code, and exporting the .swf ,
the mesh data ended up in 50kb (PV3D is more or less 30kb in the .swf, and my file was 80kb when compiled).
The only downside is that the data is inside the .swf, which isn't good if you have a lot of 3D data to load. In that case you may want to consider using the
Fzip classes to compress the .DAE or .ASE, or maybe take a look at the
.3DS parsing classes too.
#permalink
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