
What a name, uh? Well, after finding
this tutorial/paper on friday I spent quite a lot of hours implementing it to my 3dengine in flash. I've to say that there are a couple of bugs on that tutorial (but I won't say which one are :D). Also I had to find a way to implementing 4Dmatrices and Vectors to the code (as Actionscript doesn't have them). So, yeah... 'Now with camera' may sound simple, but isn't (atleast for me).
Again, a bit of history. All this started when
Gargaj sent me 2 years ago (?) a .fla with a 3D test he did. It was just a cube (kocka in hu) rotating, with circles on the dots. Starting from there I got interested on it, and learnt all the theory behind the 3dengines and wrote from scratch a new engine which I decided to call it kocka as a tribute to the original kocka.fla :)
So, well, now it has a camera... the controls aren't done properly yet, I'm trying to find the way of doing quake-like camera control, I guess it will take a bit more of time :)
However I guess I'll stop the dev of it with AS2 and move it to AS3... I'm really looking forward to see what's the improvement in this example :D
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mr.doob is my superhero :)